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Robot History



2017 - LocoMOEtive

LocoMOEtive LocoMOEtive's history is still being created... Check it out on the LocoMOEtive page.


2016 - CaMOElot

2016 Robot CaMOElot CaMOElot, our 2016 robot, was on the winning alliance in its first competition! Check it out on the CaMOElot page.


2015 - ToMOEhawk

2015 Robot ToMOEhawk See ToMOEhawk in action in videos on the ToMOEhawk page!


2014 - EliMOEnator

2014 Robot EliMOEnator EliMOEnator is a bright green and black robot designed to collect balls quickly off the floor and thrown from Human Players. MOE has a 6-CIM, 8-wheel drive for speed and power, a catapult shooter, and many sensors for game-playing efficiency. EliMOEnator page!
  • Lenape District Event Champion


2013 - ArMOEgeddon

2013 ArMOEgeddon Robot ArMOEgeddon is a speedy bot with a high mounted adjustable shooter for quick disk launching and the ability to pick up off the ground. The bot features two cameras for shot alignment and floor pickup. This tall bot stands 5 feet high and is able to get an easy 10 point climb in under 10 seconds. Check out more information on the ArMOEgeddon page!
  • Lenape District Event Champion


2012 - CoMOEtion

2012 CoMOEtion Robot CoMOEtion is a wide-bot robot, with the ability to pick up the basketballs off of the field, and shoot them using a one-wheeled shooter. CoMOEtion is also known for it's ability to balance on bridges with both alliances on the designatied alliance or coopertition bridge. For more details about CoMOEtion, check out the CoMOEtion page!
  • Lenape District Event Champion


2011 - PandeMOEnium

2011 PandeMOEnium Robot PandeMOEnium can navigate the field quickly and smoothly, picking up tubes from the floor or the feeder station in its roller grabber. It can hang tubes on any of the eighteen pegs, and in the endgame, our minibot will surprise you! More details to be revealed later on the PandeMOEnium page!
  • Philadelphia Regional Champion


2010 - MOEmemtum

2010 MOEmentum Robot MOEmentum is a compact robot built to kick soccer balls into goals and drive comfortably throughout the course. The robot is very complex and has many features that help improve its gameplay, such as many various sensors, a well-designed kicker, a camera, and a detailed program for autonomous and tele-op periods. See MOEmentum's page.
  • Philadelphia Regional Champion


2009 - CozMOE

2009 CozMOE Robot cozmoerobot

CozMOE is a bright green and black robot designed to collect moon rocks from the floor or Payload Specialist and dump them into trailers using a powered roller on a turret with motor-controlled vanes. CozMOE also has a separate collection device for empty cells and multiple autonomous programs. See CozMOE's page.

  • Earned Philadelphia Regional Competition Trophy and Banner
  • Earned Rockwell Automation Innovation In Control Award


2008 - DynaMOE

DynaMOE Folded. DynaMOE was designed to play first Overdrive. The field for this game represented a race track, consisting of four crossing lanes and two overpasses stretching across the center of the track, veritically, having two large trackballs on each overpass, randomly positioned. Points were attained by knocking balls off that are your alliance's during the hybrid period, and by the robot crossing lanes. Robots were also able to change lanes due to the ability of the RoboCoach, by controlling the robot with his or her remote.

During the teleoperated period, robots could score by either hurdling a ball over the overpass, crossing its own finishing lane, or herding a ball over its own lane. Bonus points were also scored at the end of the match if one of the balls remained on the overpass when time ran out. With DynaMOE's design, it was able to successfully pick up balls, hurdle them, and place them onto the overpass. See DynaMOE's page.
  • Philadephia Regional Champion


2007 - MOEzilla

2007 MOEzilla Robot MOEzilla was designed to play Rack 'n Roll. In this game, points were scored by placing inflated tubular game pieces on to a giant structure in the middle of the field. MOEzilla accomplished this task lifting the tubes with a gripper attached to a telescoping arm. MOEzilla has been many places, including the White House to be driven by President George W. Bush! See MOEzilla's page.
  • Rochester Regional Motorola Quality Award
  • Rochester Regional 1st seed
  • Philadelphia Regional 2nd seed
  • Championships 5th alliance


2006 - TerMOEnator

2006 TerMOEnator Robot

TerMOEnator was designed to play Aim High. In this game, points were scored by shooting balls through a vertically-oriented hole ten feet off of the floor, rolling balls through a small hole on the floor, and by climbing a ramp at the end of the match.

TerMOEnator accomplished the first of these tasks by picking balls up off of the floor or by receiving them from our human player, and then shot the balls through the hole with the assistance of a targeting camera. It could also climb the ramp very efficiently because of a wheelie-bar at the back that prevented it from tipping over. See TerMOEnator's page.

  • Championship Galileo
  • Division Semifinalist
  • Pittsburgh Regional Semifinalist


2005 - MOEbius

2005 MOEbius Robot MOEbius was designed to play Triple Play. In this game, points were scored by placing PVC tetrahedrons (such as the white ones pictured on MOEbius' back) on any of nine large tetrahedron-shaped goals on the field. MOEbius accomplished this by carrying multiple tetras on its back, and by lifting up to 3 tetras on to a goal at a time via its telescoping arm. See MOEbius' page.
  • Championship Galileo Division Semifinalist
  • Philadelphia Regional Champion
  • Pittsburgh Regional Finalist
  • Pittsburgh Regional #1 Seed


2004 - GizMOE

2004 GizMOE Robot GizMOE was designed to play first Frenzy. The field for this game consisted of a large two-level platform structure in the middle of the field with a stationary goal on either end and a long horizontal pole ten feet off of the ground in the center. In this game, points were scored by throwing balls into either the stationary goals or the mobile goals, placing large balls on top of the goals, and by hanging from the bar at the middle of the platform.

GizMOE was able to lift the large balls and cap the goals with its arm, and could use the hooks on the same arm to suspend itself from the bar above the platform. GizMOE's kilts, the green-and-black plaid painted plates at the front and back of the robot, were used to push the smaller balls into corrals for the human player as well as to prevent GizMOE from tipping over while climbing the platform. See GizMOE's spec sheet.
  • Championship Galileo Division Semifinalist


2003 - GeroniMOE

2003 GeroniMOE Robot GeroniMOE was designed to play Stack Attack. The field for this game consisted of a large ramp structure in the center of the field; the game pieces were 73-quart plastic storage containers. Points were scored by having a multitude of these containers in one's scoring zone, and a stack of these containers multiplied this score by the height of the stack. GeroniMOE could successfully collect and stack these containers to increase this score multiplier. See GeroniMOE's spec sheet.
  • Chesapeake Regional Finalist


2002 - MOEhawk

2002 MOEhawk Robot MOEhawk was designed to play Zone Zeal. In this game, points were scored by having any of the three large mobile goals in one's scoring zone, by having one's human player throw balls in to one or more of the goals in one's scoring zone, and by having any piece of one's robot in one's home zome at the end of the match.

At the start of a match, MOEhawk would unfold a large wing on either side giving it a total wingspan of about 14 feet, and would then proceed to rush to the center of the field, grab all three goals, and push them in to it's scoring zone where it held them for the duration of the match. Near the end of the match, MOEhawk would deploy a 20-foot-long scissor-action device that extended all the way back to it's home zone to score even more points. See MOEhawk's page.


2001 - Li'l MOE

2001 Li'l MOE Robot Li'l MOE was designed to play Diabolical Dynamics. This was the last first game in which a match saw only one alliance on the field working together to achieve as high a score as possible rather than two alliances competing directly against one another. In this game, points were scored by filling two tall mobile goals with balls from one's human player, placing large colored balls on top of these mobile goals, having one's robot inside of their home zone at the end of the match, and by balancing one or both of the goals on a teeter-totter in the center of the field.

Li'l MOE was designed to grab both mobile goals at the same time, one at the front and one at the back, and then balance them on the teeter-totter. To balance, Li'l MOE extended a short bar out of either side and then drove quickly up the teeter-totter. The bars would hit vertical bars attached to the teeter-totter, stopping Li'l MOE at the perfect position to balance quickly and efficiently.
  • National Champion
  • Championship Newton Division Champion
  • Philadelphia Regional Champion
  • Philadelphia Regional #1 Seed
  • Mid-Atlantic Regional Finalist


2000 - MOE

2000 Big MOE Robot MOE (later dubbed "Big MOE") was designed to play Co-opertition first. The field was split in half by 2 raised troughs and a ramp under a 5-foot-high bar. Robots scored points by placing rubber balls in their alliance's trough. Extra points were scored by robots hanging off the center bar.

MOE had a large arm and basket which help up to 8 balls. The arm also allowed MOE to hang from the center bar and, to our surprise, could right our robot if we tipped over. This was the first year first had alliances. There were 2 robots per alliance.
  • Championship Semifinalist
  • Philadelphia Regional Semifinalist