Robot History
2010 - MOEmemtum
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MOEmentum's run is still in progress and will be attending the upcoming regionals. Check back for more details. GO MOE!!
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2009 - CozMOE
Earned Philadelphia Regional Competition Trophy and Banner
EarnedRockwell Automation Innovation In Control Award
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CozMOE is a bright green and black robot designed to collect moon rocks from the floor or Payload Specialist and dump them into trailers using a powered roller on a turret with motor-controlled vanes. CozMOE also has a separate collection device for empty cells and multiple autonomous programs. See CozMOE's page.
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DynaMOE was designed to play FIRST Overdrive. The field for this game represented a race track, consisting of four crossing lanes and two overpasses stretching across the center of the track, veritically, having two large trackballs on each overpass, randomly positioned. Points were attained by knocking balls off that are your alliance's during the hybrid period, and by the robot crossing lanes. Robots were also able to change lanes due to the ability of the RoboCoach, by controlling the robot with his or her remote. During the teleoperated period, robots could score by either hurdling a ball over the overpass, crossing its own finishing lane, or herding a ball over its own lane. Bonus points were also scored at the end of the match if one of the balls remained on the overpass when time ran out. With DynaMOE's design, it was able to successfully pick up balls, hurdle them, and place them onto the overpass. See DynaMOE's page.
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2008 - DynaMOE
Philadelphia Regional Champion
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2007 - MOEzilla
Rochester Regional Motorola Quality Award
Rochester Regional 1st seed
Philadelphia Regional 2nd seed
Championships 5th alliance
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MOEzilla was designed to play Rack 'n Roll. In this game, points were scored by placing inflated tubular game pieces on to a giant structure in the middle of the field. MOEzilla accomplished this task lifting the tubes with a gripper attached to a telescoping arm. MOEzilla has been many places, including the White House to be driven by President George W. Bush! See MOEzilla's page. |
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TerMOEnator was designed to play Aim High. In this game, points were scored by shooting balls through a vertically-oriented hole ten feet off of the floor, rolling balls through a small hole on the floor, and by climbing a ramp at the end of the match. TerMOEnator accomplished the first of these tasks by picking balls up off of the floor or by receiving them from our human player, and then shot the balls through the hole with the assistance of a targeting camera. It could also climb the ramp very efficiently because of a wheelie-bar at the back that prevented it from tipping over. See TerMOEnator's page.
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2006 - TerMOEnator
Championship Galileo Division Semifinalist
Pittsburgh Regional Semifinalist
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2005 - MOEbius
Championship Galileo Division Semifinalist
Philadelphia Regional Champion
Pittsburgh Regional Finalist
Pittsburgh Regional #1 Seed
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MOEbius was designed to play Triple Play. In this game, points were scored by placing PVC tetrahedrons (such as the white ones pictured on MOEbius' back) on any of nine large tetrahedron-shaped goals on the field. MOEbius accomplished this by carrying multiple tetras on its back, and by lifting up to 3 tetras on to a goal at a time via its telescoping arm. See MOEbius' page.
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GizMOE was designed to play FIRST Frenzy. The field for this game consisted of a large two-level platform structure in the middle of the field with a stationary goal on either end and a long horizontal pole ten feet off of the ground in the center. In this game, points were scored by throwing balls into either the stationary goals or the mobile goals, placing large balls on top of the goals, and by hanging from the bar at the middle of the platform. GizMOE was able to lift the large balls and cap the goals with its arm, and could use the hooks on the same arm to suspend itself from the bar above the platform. GizMOE's kilts, the green-and-black plaid painted plates at the front and back of the robot, were used to push the smaller balls into corrals for the human player as well as to prevent GizMOE from tipping over while climbing the platform. See GizMOE's spec sheet.
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2004 - GizMOE
Championship Galileo Division Finalist
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2003 - GeroniMOE
Chesapeake Regional Finalist
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GeroniMOE was designed to play Stack Attack. The field for this game consisted of a large ramp structure in the center of the field; the game pieces were 73-quart plastic storage containers. Points were scored by having a multitude of these containers in one's scoring zone, and a stack of these containers multiplied this score by the height of the stack. GeroniMOE could successfully collect and stack these containers to increase this score multiplier. See GeroniMOE's spec sheet.
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MOEhawk was designed to play Zone Zeal. In this game, points were scored by having any of the three large mobile goals in one's scorine zone, by having one's human player throw balls in to one or more of the goals in one's scoring zone, and by having any piece of one's robot in one's home zome at the end of the match. At the start of a match, MOEhawk would unfold a large wing on either side giving it a total wingspan of about 14 feet, and would then proceed to rush to the center of the field, grab all three goals, and push them in to it's scoring zone where it held them for the duration of the match. Near the end of the match, MOEhawk would deploy a 20-foot-long scissor-action device that extended all the way back to it's home zone to score even more points. See MOEhawk's page.
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2002 - MOEhawk
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2001 - Li'l MOE
National Champion
Championship Newton Division Champion
Philadelphia Regional Champion
Philadelphia Regional #1 Seed
Mid-Atlantic Regional Finalist
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Li'l MOE was designed to play Diabolical Dynamics. This was the last FIRST game in which a match saw only one alliance on the field working together to achieve as high a score as possible rather than two alliances competing directly against one another. In this game, points were scored by filling two tall mobile goals with balls from one's human player, placing large colored balls on top of these mobile goals, having one's robot inside of their home zone at the end of the match, and by balancing one or both of the goals on a teeter-totter in the center of the field. Li'l MOE was designed to grab both mobile goals at the same time, one at the front and one at the back, and then balance them on the teeter-totter. To balance, Li'l MOE extended a short bar out of either side and then drove quickly up the teeter-totter. The bars would hit vertical bars attached to the teeter-totter, stopping Li'l MOE at the perfect position to balance quickly and efficiently.
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MOE (later dubbed "Big MOE") was designed to play Co-opertition FIRST. The field was split in half by 2 raised troughs and a ramp under a 5-foot-high bar. Robots scored points by placing rubber balls in their alliance's trough. Extra points were scored by robots hanging off the center bar. MOE had a large arm and basket which help up to 8 balls. The arm also allowed MOE to hang from the center bar and, to our surprise, could right our robot if we tipped over. This was the first year FIRST had alliances. There were 2 robots per alliance.
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2000 - MOE
Championship Semifinalist
Philadelphia Regional Semifinalist
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